BOX3 Game Editor

Build a web-based game editor. Creators can create immersive 3D experiences with friends.


Client: BOX3

Role: Product Designer

Competitive analysis

Analyzed popular game editors and helped us to find our uniqueness

Our uniqueness

Easy access

Open from any browser without installation

Easy to use

Intuitive UI with tons of assets ready to use

Multiplayer

Build with friends in realtime

For teenagers

Design for 13+ users and unleash their creativity

User research

Learnt about users’ behaviors and expectations through survey. Created personas to inform design decisions.

Information architecture

Brainstorm

Final structure

Explore layouts

Decided on option A as it provides a clean and scalable layout

Immersive experience

Inspired by “DotBigBang” and “Game Builder by Google”, controlling a virtual character to build the world is more fun and immersive.

Features flow

Easy to use

Insert models

Massive asset collections for all creators’ convenience

Build terrains

Intuitive commands with our auto generator make world building quick and easy

Instant test run

One-click to stimulate game running environment

Easy to access

Editors switch

Quick switch among editors for productivity

Multiplayer

Collaboration

Enable realtime multiplayer editing which make game development more efficient

For teenagers

Moderate before publish

Help creators to spread their creative works. Also ensure content safety.

Powerful

Scene

Fine tuning the scene to imitate real-world atmosphere and physics

Entity editing

Support in-depth parameters for fine tuning

UI design

Initial draft

  • Pros: Dark theme provides great contrast

  • Cons: Panel design covers up virtual joystick

Iteration

  • Pros: Modular panel design

  • Cons: Opaque widgets blocks the scene, especially in script editor.

Final version

Translucent treatment makes 2D UI blends better in 3D scene

Responsive design

Desktop

Mobile

Style guide

Retrospective

Turning massive tech functions into a systematic hub was quite a challenge. As the solo product designer, I feel rewarded on achieving it. However, I would like to redesign the editor in adaptive approach instead of responsive.

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